CG Master Academy is open for Winter 2020 registration! With 8 new courses this term, CGMA has ears to the ground to better help students amp up their portfolios by providing courses that speak to industry demand. Unlike most traditional art schools, they do not encourage you to take courses that don’t speak to your specific needs. As part of their ongoing Content Management Initiative (CMI), the Winter term also offers new course material for foundation and elective courses.
The Winter 2020 term also comes with more ways to pay by allowing students to split payments up to 4 installments, starting as low as $175. See more information below.
What follows are the courses and programs available for Winter 2020 registration. Contact with the Admissions department to discuss registration or portfolio review requests – either via email at email@example.com or by phone 1 (800)-959-0316.
Claim your seat for as low as $175*! Starting this Winter 2020 term, students can take advantage of our new payment system by splitting tuition costs in up to 4 installments. The 4-payment split option is only available for the first 2 weeks of registration, with payments scheduled to post monthly. After the first 2 weeks, students can split payments in up to 3 installments starting at $233*.
At the time of final purchase, you will be presented with a few payment options: PayPal, credit card, or through our “Installments” option. For new students, this will be at the end of the registration form you complete after making your class selection(s). For existing students, this will be after you log in and make your class selection(s). In either case, the rest is pretty simple!
*Payment increments are dependent on price of the course.
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- One Year Free Access
w/ Chris Brock (Art Director)
The Art of Color and Light is an exploration in the properties of color and light under a variety of conditions. This is an essential stage in concept art that develops mood and communicates the narrative of the story by means of visual cues.
w/ Ashleigh Warner (3D Artist)
Students learn how to make stylized, hand-painted 3D art for video games. We will cover the whole process from concept, model, texture, to completed asset. Students will create a variety of smaller projects, and one larger scene for their portfolio that targets their individual career goals. In the last week, there will be a stylized art test to give students a feel for what it takes to apply for a job on a stylized game! Students will be painting textures in Photoshop and mapping their textures onto 3D assets. Some assets will be provided, but students are encouraged to create their own.
w/ Robert St. Pierre (Production Designer)
This is a basic, introductory course in linear perspective drawing. Students enrolled in this class will learn the most fundamental, basic rules, concepts and principles in perspective. The lectures, demos and assignments are created and designed with students who have no, to very little, understanding of basic perspective in mind. Students will gain confidence in fundamental perspective skills. This is not a class for students who already consider themselves to have a solid grasp of basic perspective.
w/ Lanny Markasky (Storyboard Artist)
Storyboarding for live action requires not only the ability to clearly communicate a story visually, but also the means of creating realistic work in a very short amount of time. This course is designed to teach students how to quickly illustrate realistic, live action storyboard frames, by focusing on what’s important to the story and capturing the essence of an idea. Some of the topics we’ll focus on are sequential storytelling and framing, different methods of drawing and composition for realism, simplification of light and form, and an in depth look at how to use reference efficiently, all from the perspective of a live action storyboard artist. Students will create storyboard frames each week based on a given shot list, leading up to the final project—where students will create their own story, their own shot list, and finished storyboards. By the end of the term students will be proficient in illustrating storyboards suitable for TV, film, and advertising, and have a portfolio to show it. The skills learned in this class will also be invaluable in any field art involving storytelling and illustration.
w/ Sang Jun Lee (Lead Character Designer)
This mentorship is designed to be tailored to each student’s goals and challenges as character designers–regardless of style or medium (animation, live action film, or games)–and to help each student build a stronger, more professional character design portfolio. With professional experience in both animated and live-action films, Lead Character Designer Sang Jun Lee (Blue Sky Studios) will guide students through a focused path forward so they can work toward their individual goals and tackle their own particular artistic challenges. Through one-on-one mentoring over a series of group sessions and lectures, Jun will work with students to refine their existing work, design new characters, explore style and shape language, and ultimately create a cohesive body of work for their portfolios and future projects.
w/ Hannah Kang (Digital Sculptor and Designer)
The main objective of this class is to understand and have a finished stylized character at the end of the course. Students will start out by gathering their favorite concepts then laying down foundation with fundamentals of the form. We will go from primary forms to secondary forms which really boils down what it takes to make a stylized character. Furthermore, we will go over features of the body and face to create that sense of appeal. What students will get out of this class is understanding how to get a stylized character from start to finish.
w/ Mark Molnar & Pixoloid Studios (Lead Concept Artist)
This class is designed to help students create a compelling presentation of their story with visually striking images. Over the course of 10 weeks, students will be guided through the creation of a pitch package so that they can showcase their ability to come up with a suitable design language for a story and carry that across the different aspects of creating a visually cohesive world. While we’ll be covering the principles of character, prop, environment and key frame design, students will be encouraged to use work they have created prior to the course and polish an IP they’ve already started to build. The goal is to create a final presentation of the development of the heroes, villains, the world they live in and the adventures they experience. Throughout the course students will gain feedback from the art directors and senior artists of Pixoloid studios (currently: Mark Molnar, Gaspar Gombos, David Metzger, Janos Gardos).
w/ Phil Boutte , Jr. (Costume Concept Artist)
Costume design is an essential part of character design. From a character’s clothing down to the smallest accessory, what a character is wearing helps make the character memorable and is a crucial element of storytelling. Students will be taken through the process of creating costume concept designs from thumbnailing to final presentation. The course covers mood boards and thumbnailing, posing, head and face studies, color and how it relates to story, fabric and texture, and best practices for presentation. By the end of the course, students will complete costume concepts for two distinct characters, and present them as if pitching to a costume designer, director, and producers.