2019 Spring registration is open at CGMA! They’re here to help artists connect with industry professionals and offer arts education that allows you to improve your portfolio without spending hundreds of thousands of dollars. They are a company founded by industry professionals that try to make sure the curriculum they offer consists of the most relevant information possible so artists can enter the industry equipped with the skills they need. This is all a part of their Content Management Initiative (CMI) to bring students lessons that are up to date and align with industry standards.
CGMA is continuously expanding their 2D and 3D curriculum, exceeding 90 industry-relevant courses mentored by over 100 renowned studio professionals. All courses are very accessible, reaching over 75 countries. Learn the techniques recruiters are looking for through our one-on-one mentored curriculum and valuable feedback today.
What follows are the courses and programs available for 2019 Spring registration. Contact with the Admissions department to discuss registration or portfolio review requests – either via email at firstname.lastname@example.org or by phone 1 (800) – 959 – 0316.
Designing Landscapes in Plein Air with Tiffanie Mang
Studying and painting landscapes from life provides artists with the fundamentals of mastering value, composition, and color that will help them in the digital painting realm.
Sketching Mentorship with Peter Han
Take advantage of a new opportunity at the CG Master Academy to work live one-on-one with Peter Han. The course will cover the core focus of sketching, communication, layout and confidence boosting. Students will take the core elements of Dynamic Sketching and pursue further mileage, or for those that want to push beyond the basic foundations discuss sketching from the imagination, and how to use observation and references with more effectiveness.
This mentorship is handled individually based on the students needs, but also tempered under the instructor’s judgment. It is recommended that students who are interested in the mentorship have their schedules open to meet live online with a minimum of 3 hours a week for 8 weeks. It is also imperative that students be open to follow and work under guidance and critique.
Advanced Substance for Environment Art with Ben Keeling
In this advanced version of Intro to Substance for Environment Art course, students will learn the context of material creation by importing textures into Unreal Engine 4. Students will learn the process of setting up Master Shaders, including vertex blends and exposing our own parameters to drive interesting effects for our 3D worlds.
Students will round up learning how to present and render our final materials and textured assets in interesting and striking ways. Inside Designer and Unreal Engine 4, you will be taught how to create believable realistic materials for all aspects of environment art. Students will start the course by creating a complex organic material for blending in the later weeks. In the second week we will tackle vertex blending, which is a technique used commonly in game production to interpolate between materials on larger surfaces. Students will learn how to create complex Master Shaders, which feed directly into your environments and can be used across multiple projects.
We will round up the advanced course by delving into blending multiple Designer graphs directly inside of Substance. Tackling a new material and to complete the course, a new final blend incorporating everything we have learnt across the three weeks. At the end students will render the final output in Marmoset to create professional portfolio images. NOTE: completing the Intro to Substance for Environment Art course before enrolling in this course is strongly recommended.
Animating in Unreal with Bill Buckley
This class serves as a solid introduction to the skills and techniques needed to create a cinematic in Unreal. This course will cover a proper pipeline method used in professional studios to accommodate multiple departments. The students will be walked through the creation of a cinematic starting with planning the shot, animating all associated actors and cameras, exporting from Maya into Unreal, compiling scene in Sequencer, to finally rendering out assets to share with the world.
FOUNDATION & DESIGN
Broad-based by nature, this program is designed to suit a wide range of abilities, interests, and career paths. Choosing from a range of standard block courses, electives, and studio courses, students build their own program of 10 or more courses across a variety of sketching, painting, and design disciplines in order to create an individualized yet comprehensive learning experience.
2D CHARACTER DESIGN
This program is the next step for artists focused on a career in designing characters for film, games, and other entertainment industries.
2D ENVIRONMENT DESIGN
Build your world-design expertise from the ground up with this program for environment-focused entertainment design roles.
STORYTELLING & IP DEVELOPMENT
Learn how to capitalize on your design skills with a unique program dedicated to storytelling, storyboarding, and visual communication.